Krull is a video game based on the film of the same name. The first Krull adaptation was a 1983 arcade game manufactured by D. Gottlieb & Co.. A home adaptation similar to the arcade version was planned for the Atari 5200, but poor sales of that console prompted the decision to release the game on the Atari 2600 instead. A pinball version was also developed but not put into production.
Arcade version
Released in 1984, the Krull arcade game was programmed by Matt Householder and Chris Krubel. The graphics were done by Jeff Lee (one of the creators of Q*bert), the sound by David Thiel. The cabinet art was created by Terry Doerzaph. About 2500 units were produced.
Gameplay
First event: Pickup the pieces (five) of your weapon... the glaive, avoid all boulders.
Second event: Shoot the slayers, rescue your army (very much like Robotron).
Third event: Pick up your army, lead it to the hexagon.
Fourth event: Break down the front wall of the hexagon... when it is black.
Fifth event: Save Princess Lyssa, avoid the beast, avoid his fireballs.